![]() ![]() Despite needing to go three rounds to get the required story details, they generally feel satisfying enough to propel you to the next card game and newest con. ![]() It provides enough of a set dressing to push you towards new and interesting characters while providing stakes to the card games outside of the base suspicion meter. ![]() The backdrop and motivation for said card games is a story regarding a secret heir to Louis the XV and the mystery revolving the politics of the aristocracy. Unfortunately if you don’t complete all three rounds, you don’t progress the story in that beat so you’ll have to return and do it all over again, but hopefully with practice it’ll get easier. This is a super fun mechanic because there are only three rounds of cards for each story game, so you can gauge your suspicion and leave the game before the final round if you don’t feel confident you’ll pull off that final grift. The more tricks you mess up or the longer you take to perform the tasks will increase the meter until the players will call you out on your scam. After that process, you’d have to deal the deck and watch your face cards show up in your partner's hand, but to do that process isn’t displayed (unless you have hints turned on.) You are expected to remember the steps required per card game which isn’t entirely terrible as there is a quick refresher before each game as a reminder, but in the moment of tension it can be stressful.Īlso ratcheting up the tension is the suspicion meter that exists in every game. One example is to deal only face cards to your partner, you’d have to find the face cards by thumbing through them with the left stick, then cut the deck with B, then finally mark the cards by flicking up on the thumbstick. The card tricks are played out in 28 different techniques that require specific motions of your thumbsticks, memorization, timing and execution. Back at your main camp, you donate money in competition with Comte in efforts to return money to the people, but also can take money away in case you run dry. As I played, I felt a little devious, like I could actually use these tactics in real world scenarios with some practice. It’s such a fascinating look into card tricks that teaches you the real world mechanics of how these skills work, but also plays it out with the game inputs. You do so by learning all sorts of different techniques from card bending to bottom deck dealing. You play as a mute character born without a tongue adopted into a family of card grifting gypsies when his guardian is killed in a freak accident over a game of cards.įrom here, the great Comte de Saint-Germain takes you under his wing, teaching you the skills necessary to fleece, cheat and deceive the aristocracy of Europe. It is here that we experience the journey that is Card Shark from Nerial Limited and Devolver Digital. Louis the XV ruled over the debutantes and lords of the country, living that high society. The secret is to do all this without maxing out your opponent’s suspicion bar, which fills up when you fumble or delay and empties when you lose.The beautiful, vivacious France of the 1700’s was full of adventure and danger. ![]() The fiddliest scams are feats of memory – first loading the deck with duplicates, then sneaking those cards out before you deal again. Later, you’ll discreetly bend cards so they rise to the top of the deck, and indicate values to the comte by the way you hold your glass. A simple one to begin: scoop up discarded hands in the right order so that your partner ends up with the trumps. At least, that is, until you’re caught palming an ace and gunned down in your chair.ĭeveloped by the people behind the delectable swipe-right storyteller Reigns, Card Shark is essentially a mini-game collection comprising 28 tricks, taught to you over the course of a cheerfully anti-establishment adventure that moves from a caravan in the woods to the king’s own banqueting hall. It’s not necessary to know what game you’re apparently playing – all you need to do is follow the comte’s instructions, stacking the deck and marking or stealing cards in a wonderful affirmation of the sociability and skulduggery of old-school tabletop gaming. Card Shark casts you as one of these, a mute youth recruited by the Comte de Saint-Germain to be his foil in a series of two-person grifts. One thing they all share is that you can’t cheat – or not in ways familiar to, say, the con artists of 18th-century France. T he video-games industry teems with virtual card games, from tournament standbys such as Hearthstone to cultish backroom affairs like Inscryption. ![]()
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